STUDY - Fiction - Mortgage One's soul
Logo MAS - "Mortgage One's Soul"

"Browsing" details


Read before you hit the road!

1. How can you go through this work/story/"what will be" "better"...

1.1. Chapter 1 is "the same", common... From Chapters 2 and 3, story variants intervene through circumstances that attract the reader's "choice". So, each main character will have 3 distinct evolutions, A, B and C (6 in total, three for the male character Mircea Dan and 3 for the female character Monique/Lily Touran.

On the masculine line "A", the change in the course of events becomes clear with the transition from chapter 2 to chapter 4... But on the lines B and C, the transition to clear individuality appears with chapters 4 and 5. So, a global course of all the variants will attract a kind of finding of a great similarity between the texts, identifying only a few "vital parts" that will attract the individuality of the future texts.

Clearly, similarly, on the female line "B", the change in the course of events begins with the transition from chapter 3 to chapter 5...

So my advice would be to follow a line, for example, "A" ("B" or "C") at least until chapter 4 for Mircea Dan and 5 for Monique/Lily Touran, and only then start the "global" walkthrough, if that's what you intend... However, don't forget, I haven't worked for anything for years and years chiseling and correlating the texts, initially in the form of a visual novel-type game, later in the form of an actual book. There will be surprises, information, etc. as important as... You get the idea...

1.2. Then, there would be some kind of advice... Many of those who played the game, later read the form "Around the worlds" signaled to me that they do not agree with going through the scenes marked in the yellow color, these being dedicated to a kind of mirroring of actions in the spiritual world (world of souls), for especially religious reasons (this was pointed out by those who communicated with me by email and to whom I thank them in this way)...

So, for those who agree with such an idea, I recommend that when going through the chapters of the story, they read only the scenes marked with the color green in the table of content, thus avoiding as much as possible the tangent to the scenes that have "spiritual" content... With the caveat that there is a clear interpenetration between scenes and by going through the "material" scenes you will surely miss a lot of manifestation details.

1.3. Remember that it is a fictional story, like sci-fi! Starting from this argument, the characters of the stories are familiar with the elements that compose, and complete, etc. their lives. For this reason, no matter how we look at the issue, there will be perceptions that you have no way of understanding.

In this form, of the html type, I have introduced the "inter-scene" type elements where I will give quite extensive details about the locations of the game, the objects, the technology, etc. that is used in the story... For those who will strictly access the text, obviously, these details will not be accessed...

Additionally, in these "inter" forms, there will also be an "accumulation" type presentation of the presentation of characters in the story... And other details... If you want to benefit from these, access it!

2. ”General stuff”

"Mortgaging someone's soul" is a kind of book that will synthesize the elements that I developed for the creation of a "visual novel" type game... It also brings together the work that was once called "Around the worlds", as a kind of sum of the 10 books I wrote before the decision to reunite in a "river" novel.

Initially, "Around the Worlds" was written based on the male character, Mircea Dan, but later, especially due to the development of the game, I perceived it necessary to develop a female line, that of the Touran sisters. And so "Around the Worlds" attracted the writing of new stories, even if apparently it is a kind of stories that are quite connected with "common line" type events.

Then, thanks to those who "played" what I managed to materialize in the game that I "kept" in "alpha" status (without going to beta-testing), I perceived that the massive diversification (up to 150 variants on each individual character is much too complex, both for those who "played" and for me, as the creator of the game...

A game that, in addition to the writing effort, also attracted the associated efforts of the algorithm, the creation of graphics, audio, atmosphere elements, permanent testing, the creation of menus, scripts, etc..

So, we arrived at this form of synthesizing and streamlining the creation of a final work...

Pay attention to the actual execution of the script! The material world, through the changes during "evolution", will attract major changes and clear differentiations between the variants of the story even on this spiritual plane.

Do not forget! For those who will read, I would be grateful if you would send suggestions, impressions, and the like to my email address (dorinm@dorinm.ro) or directly in the comments on the page that attracted the "need" for the comment! Thank you for your understanding and support!

Dorin M - October 15, 2020