STUDY - Fiction
                  - Mortgage One's soul
                
              
"Browsing" details
Read before you hit the road!
 1. How can you go
                      through this work/story/"what will be" "better"...
                1.1. Chapter 1 is
                      "the same", common... From Chapters 2 and 3, story
                      variants intervene through circumstances that attract the
                      reader's "choice". So, each main character will have 3
                      distinct evolutions, A, B and C (6 in total, three for the
                      male character Mircea Dan and 3 for the female character
                      Monique/Lily Touran.
                On the masculine
                      line "A", the change in the course of events becomes clear
                      with the transition from chapter 2 to chapter 4... But on
                      the lines B and C, the transition to clear individuality
                      appears with chapters 4 and 5. So, a global course of all
                      the variants will attract a kind of finding of a great
                      similarity between the texts, identifying only a few
                      "vital parts" that will attract the individuality of the
                      future texts.
                Clearly, similarly,
                      on the female line "B", the change in the course of events
                      begins with the transition from chapter 3 to chapter 5...
                    
                So my advice would
                      be to follow a line, for example, "A" ("B" or "C") at
                      least until chapter 4 for Mircea Dan and 5 for
                      Monique/Lily Touran, and only then start the "global"
                      walkthrough, if that's what you intend... However, don't
                      forget, I haven't worked for anything for years and years
                      chiseling and correlating the texts, initially in the form
                      of a visual novel-type game, later in the form of an
                      actual book. There will be surprises, information, etc. as
                      important as... You get the idea...
                    
                1.2. Then, there
                      would be some kind of advice... Many of those who played
                      the game, later read the form "Around the worlds" signaled
                      to me that they do not agree with going through the scenes
                      marked in the yellow color, these being dedicated to a
                      kind of mirroring of actions in the spiritual world (world
                      of souls), for especially religious reasons (this was
                      pointed out by those who communicated with me by email and
                      to whom I thank them in this way)...
                So, for those who
                      agree with such an idea, I recommend that when going
                      through the chapters of the story, they read only the
                      scenes marked with the color green in the table of
                      content, thus avoiding as much as possible the tangent to
                      the scenes that have "spiritual" content... With the
                      caveat that there is a clear interpenetration between
                      scenes and by going through the "material" scenes you will
                      surely miss a lot of manifestation details.
                1.3. Remember that
                      it is a fictional story, like sci-fi! Starting from this
                      argument, the characters of the stories are familiar with
                      the elements that compose, and complete, etc. their lives.
                      For this reason, no matter how we look at the issue, there
                      will be perceptions that you have no way of understanding.
                In this form, of
                      the html type, I have introduced the "inter-scene" type
                      elements where I will give quite extensive details about
                      the locations of the game, the objects, the technology,
                      etc. that is used in the story... For those who will
                      strictly access the text, obviously, these details will
                      not be accessed...
                Additionally, in
                      these "inter" forms, there will also be an "accumulation"
                      type presentation of the presentation of characters in the
                      story... And other details... If you want to benefit from
                      these, access it!
                    
                2. ”General stuff”
                    
                "Mortgaging
                      someone's soul" is a kind of book that will synthesize the
                      elements that I developed for the creation of a "visual
                      novel" type game... It also brings together the work that
                      was once called "Around the worlds", as a kind of sum of
                      the 10 books I wrote before the decision to reunite in a
                      "river" novel.
                    
                Initially, "Around
                      the Worlds" was written based on the male character,
                      Mircea Dan, but later, especially due to the development
                      of the game, I perceived it necessary to develop a female
                      line, that of the Touran sisters. And so "Around the
                      Worlds" attracted the writing of new stories, even if
                      apparently it is a kind of stories that are quite
                      connected with "common line" type events.
                    
                Then, thanks to
                      those who "played" what I managed to materialize in the
                      game that I "kept" in "alpha" status (without going to
                      beta-testing), I perceived that the massive
                      diversification (up to 150 variants on each individual
                      character is much too complex, both for those who "played"
                      and for me, as the creator of the game...
                A game that, in
                      addition to the writing effort, also attracted the
                      associated efforts of the algorithm, the creation of
                      graphics, audio, atmosphere elements, permanent testing,
                      the creation of menus, scripts, etc..
                    
                So, we arrived at
                      this form of synthesizing and streamlining the creation of
                      a final work...
                    
                Pay attention to
                      the actual execution of the script!
                      The material world, through the changes during
                      "evolution", will attract major changes and clear
                      differentiations between the variants of the story even on
                      this spiritual plane.
                    
              Do not forget! For
                      those who will read, I would be grateful if you would send
                      suggestions, impressions, and the like to my email address
                      (dorinm@dorinm.ro)
                      or directly in the comments on the page that attracted the
                      "need" for the comment! Thank you for your understanding
                      and support!
                Dorin M - October 15, 2020