STUDY - Fiction
- Mortgage One's soul

"Browsing" details
Read before you hit the road!
1. How can you go
through this work/story/"what will be" "better"...
1.1. Chapter 1 is
"the same", common... From Chapters 2 and 3, story
variants intervene through circumstances that attract the
reader's "choice". So, each main character will have 3
distinct evolutions, A, B and C (6 in total, three for the
male character Mircea Dan and 3 for the female character
Monique/Lily Touran.
On the masculine
line "A", the change in the course of events becomes clear
with the transition from chapter 2 to chapter 4... But on
the lines B and C, the transition to clear individuality
appears with chapters 4 and 5. So, a global course of all
the variants will attract a kind of finding of a great
similarity between the texts, identifying only a few
"vital parts" that will attract the individuality of the
future texts.
Clearly, similarly,
on the female line "B", the change in the course of events
begins with the transition from chapter 3 to chapter 5...
So my advice would
be to follow a line, for example, "A" ("B" or "C") at
least until chapter 4 for Mircea Dan and 5 for
Monique/Lily Touran, and only then start the "global"
walkthrough, if that's what you intend... However, don't
forget, I haven't worked for anything for years and years
chiseling and correlating the texts, initially in the form
of a visual novel-type game, later in the form of an
actual book. There will be surprises, information, etc. as
important as... You get the idea...
1.2. Then, there
would be some kind of advice... Many of those who played
the game, later read the form "Around the worlds" signaled
to me that they do not agree with going through the scenes
marked in the yellow color, these being dedicated to a
kind of mirroring of actions in the spiritual world (world
of souls), for especially religious reasons (this was
pointed out by those who communicated with me by email and
to whom I thank them in this way)...
So, for those who
agree with such an idea, I recommend that when going
through the chapters of the story, they read only the
scenes marked with the color green in the table of
content, thus avoiding as much as possible the tangent to
the scenes that have "spiritual" content... With the
caveat that there is a clear interpenetration between
scenes and by going through the "material" scenes you will
surely miss a lot of manifestation details.
1.3. Remember that
it is a fictional story, like sci-fi! Starting from this
argument, the characters of the stories are familiar with
the elements that compose, and complete, etc. their lives.
For this reason, no matter how we look at the issue, there
will be perceptions that you have no way of understanding.
In this form, of
the html type, I have introduced the "inter-scene" type
elements where I will give quite extensive details about
the locations of the game, the objects, the technology,
etc. that is used in the story... For those who will
strictly access the text, obviously, these details will
not be accessed...
Additionally, in
these "inter" forms, there will also be an "accumulation"
type presentation of the presentation of characters in the
story... And other details... If you want to benefit from
these, access it!
2. ”General stuff”
"Mortgaging
someone's soul" is a kind of book that will synthesize the
elements that I developed for the creation of a "visual
novel" type game... It also brings together the work that
was once called "Around the worlds", as a kind of sum of
the 10 books I wrote before the decision to reunite in a
"river" novel.
Initially, "Around
the Worlds" was written based on the male character,
Mircea Dan, but later, especially due to the development
of the game, I perceived it necessary to develop a female
line, that of the Touran sisters. And so "Around the
Worlds" attracted the writing of new stories, even if
apparently it is a kind of stories that are quite
connected with "common line" type events.
Then, thanks to
those who "played" what I managed to materialize in the
game that I "kept" in "alpha" status (without going to
beta-testing), I perceived that the massive
diversification (up to 150 variants on each individual
character is much too complex, both for those who "played"
and for me, as the creator of the game...
A game that, in
addition to the writing effort, also attracted the
associated efforts of the algorithm, the creation of
graphics, audio, atmosphere elements, permanent testing,
the creation of menus, scripts, etc..
So, we arrived at
this form of synthesizing and streamlining the creation of
a final work...
Pay attention to
the actual execution of the script!
The material world, through the changes during
"evolution", will attract major changes and clear
differentiations between the variants of the story even on
this spiritual plane.
Do not forget! For
those who will read, I would be grateful if you would send
suggestions, impressions, and the like to my email address
(dorinm@dorinm.ro)
or directly in the comments on the page that attracted the
"need" for the comment! Thank you for your understanding
and support!
Dorin M - October 15, 2020